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Understanding weighted WPM and Accuracy in duels

How Weighting Works in Duels

In duels, your average WPM and accuracy in each tier are weighted based on the number of races you complete. The more races you run, the more influence your stats have compared to your teammates in the same tier.

Key Point

Weight only applies within your tier.

  • If you are the only teammate in a tier, you always have 100% of the weight (regardless of race count).

  • If there are multiple teammates, each person’s share of the weight depends on their race count.

Example: Three Teammates in One Tier

  • Teammate A: 300 races — 140 WPM, 99.10% accuracy

  • Teammate B: 20 races — 102 WPM, 97.75% accuracy

  • Teammate C: 1000 races — 125 WPM, 98.85% accuracy

Without weighting:

  • WPM = (140 + 102 + 125) / 3 = 122.3 WPM

  • Accuracy = (99.10 + 97.75 + 98.85) / 3 = 98.56%

Here, Teammate B (only 20 races) drags down the averages just as much as Teammate C (1000 races).
That’s unrealistic, so weighting is applied.

Why Weighting Matters

Weighting ensures averages reflect both skill and contribution.

  • More races = more influence.

  • Fewer races = less influence.
    This prevents small-sample stats (good or bad) from distorting team averages.

The Weight Cap

Each teammate’s weight is capped at:

  • 400 races in regular season

  • 200 races during playoffs

Why? To stop one teammate from dominating the averages.
For example, without a cap, someone doing 2000 races would completely overshadow teammates who did 50–200 races. With the cap, everyone’s performance still counts.

Example With Uncapped Weight

Using the three teammates above:

  • Teammate A: 300 / 1320 = 22.7% weight

  • Teammate B: 20 / 1320 = 1.5% weight

  • Teammate C: 1000 / 1320 = 75.8% weight

Here, Teammate C almost entirely controls the averages.

Tier WPM

(140 WPM x 0.227) + (102 WPM x 0.015) + (125 * 0.758) = 126.5 WPM

Tier Accuracy:

(99.10 × 0.227) + (97.75×0.015) + (98.85×0.758) = 98.8%

See how the Tier WPM and Accuracy scores almost perfecly match the individual averages of Teammate C? The cap prevents this imbalance.

Example With A Capped Weight

If we capped the races at 400, the weights become:

  • Teammate A: 300 / 720 = 41.7% weight

  • Teammate B: 20 / 720 = 2.8% weight

  • Teammate C: 400 / 720 = 55.6% weight

Now, Teammate C still has more weight compared to other teammates, but it's more balanced

Tier WPM

(140 WPM x 0.417) + (102 WPM x 0.028) + (125 * 0.556) = 131.4 WPM

Tier Accuracy:

(99.10 × 0.417) + (97.75×0.028) + (98.85×0.556) = 98.9%

Do My Stats Still Matter After 400 Races?

Yes. your WPM and accuracy still matter just as much as before.

The 400-race cap only limits how much weight your race count can add compared to your teammates. It does not mean that only your first 400 races are counted.

Once you reach the cap:

  • Your averages (WPM and accuracy) are still based on all of your races.

  • Your weight just stops increasing beyond 400 races.

In other words: your stats are always live and updated. The cap only prevents your race count from overwhelming your teammates.