
Segment 9262 in An Introduction To Pixel Art Speed Zone: 100 - 119 WPM
In the early days of gaming, hardware limitations required designers to use small resolutions and limited colors. This gave rise to iconic visuals that defined an era. Games like Pac-Man and Super Mario Bros. relied on pixel art to create memorable characters and environments.
Racer | Team | Races | DQs | Avg WPM | Top WPM | Avg Accuracy | Top Accuracy | Perfect Accuracy |
---|---|---|---|---|---|---|---|---|
![]() |
SUN | 1 | 0 | 119.1 | 119.1 | 98.92% | 98.92% | 0 |
![]() |
SZ | 1 | 0 | 101.2 | 101.2 | 93.50% | 93.50% | 0 |
![]() |
MV | 1 | 0 | 104.5 | 104.5 | 96.75% | 96.75% | 0 |
![]() |
LOFH | 1 | 0 | 90.0 | 90.0 | 94.95% | 94.95% | 0 |
![]() |
HOK | 1 | 0 | 94.3 | 94.3 | 96.03% | 96.03% | 0 |
![]() |
DTR | 1 | 0 | 105.8 | 105.8 | 94.22% | 94.22% | 0 |
![]() |
Free Agent | 1 | 0 | 98.9 | 98.9 | 93.86% | 93.86% | 0 |
![]() |
HOK | 2 | 0 | 109.7 | 112.3 | 97.29% | 98.19% | 0 |
![]() |
MV | 2 | 0 | 111.7 | 123.5 | 95.49% | 96.39% | 0 |
![]() |
SORC | 2 | 0 | 110.3 | 117.0 | 98.92% | 99.64% | 0 |
![]() |
HOK | 2 | 0 | 96.1 | 96.9 | 91.52% | 94.95% | 0 |
![]() |
MV | 2 | 0 | 104.4 | 109.7 | 98.74% | 99.64% | 0 |
![]() |
VYN | 2 | 1 | 94.9 | 100.8 | 90.43% | 93.50% | 0 |
![]() |
GOLDEN | 3 | 0 | 108.7 | 114.5 | 95.19% | 95.67% | 0 |
![]() |
HOK | 4 | 0 | 111.6 | 118.3 | 98.47% | 99.64% | 0 |
![]() |
VYN | 5 | 2 | 119.5 | 127.0 | 97.11% | 97.83% | 0 |
![]() |
DTR | 6 | 0 | 101.5 | 111.4 | 92.42% | 93.50% | 0 |
![]() |
DTR | 11 | 0 | 106.9 | 117.5 | 95.54% | 98.19% | 0 |
![]() |
HOK | 15 | 0 | 109.1 | 120.5 | 97.47% | 99.28% | 0 |
![]() |
Free Agent | 0 | 1 | N/A | N/A | N/A | N/A | 0 |