A circle is formed, with from three to six people in the center, their number to be determined by the size of the circle. Guests are warned that it is the object of these people in the center to get out of it, and that the only way they can do it is to get someone else in, in their place; that their method of doing this is very effective, and that it behooves every last one of them to learn the name and occupation of his neighbor on either side, together with one juicy bit of gossip concerning him. At a signal from the leader, each one of the people in the center turns around, snaps his fingers at some person who did not expect it, and asks this victim to instantly give all the required information about both of his neighbors. If he fails, into the center he goes, changing places with the person who caught him napping. The neighbor is supposed to offer the juicy bit of gossip himself, but sometimes his imagination fails him, or his egotism overcomes him, and it is up to the victim pointed at to use his own imagination. Therefore it is not unusual to have the following information shouted out by an excited victim who fears a place in the center: My right-hand neighbor's name is The Minister; his occupation is ministering and he has been in jail four times! All the others in the center have been asking for information at the same time and after a minute or two the leader calls out, "Change your neighbors!" And everyone is to find a new set of neighbors for himself. A great deal of publicity and a place in the center is promised anyone who does not get into a new neighborhood! This game is played not more than five minutes, for with such an incentive all guests will know each other intimately long before five minutes are over!